Sabtu, 08 Februari 2014

Slardar, the Slithereen Guard


Melee - Carry - Durable - Disabler - Initiator

OVERVIEW


 = 15 + 1.50  = 17 + 2.40  = 21 + 2.80
 = 30 - 38  = 300  = 5.38

BIO

Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

STATS

25
15
1
LEVEL
2,206
1,294
549
HIT POINTS
923
468
195
MANA
138-146
90-98
51-59
DAMAGE
16
10
5
ARMOR
1800 / 800
SIGHT RANGE
128
ATTACK RANGE
N/A
MISSILE SPEED














ABILITIES
Sprint

Slardar moves significantly faster, but takes bonus damage.

COOLDOWN: 28

ABILITY: NO TARGET

ADDITIONAL DAMAGE: 15%
BONUS SPEED: 20% / 28% / 36% / 44%
DURATION: 20 / 20 / 20 / 20



As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Slithereen Crush



Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.

MANA COST: 80/95/105/115
COOLDOWN: 8

ABILITY: NO TARGET
DAMAGE: PHYSICAL

DAMAGE: 50 / 100 / 150 / 200
RADIUS: 350
SLOW: 20%
SLOW DURATION: 2
STUN DURATION: 1 / 1.5 / 2 / 2.5



A swift crush of might and water breaks even the toughest of defenses.

Bash



Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.

ABILITY: PASSIVE
DAMAGE: PHYSICAL

CHANCE: 10% / 15% / 20% / 25%
BONUS DAMAGE: 40 / 60 / 80 / 100
DURATION: 1



Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Amplify Damage



Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.

MANA COST: 25/25/25
COOLDOWN: 10

ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS

ARMOR REDUCTION: 10 / 15 / 20
DURATION: 25 / 25 / 25



Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.

Jumat, 07 Februari 2014

Crixalis, the Sand King


Melee - Initiator - Disabler - Nuker

OVERVIEW


 = 16 + 1.80  = 19 + 2.10  = 18 + 2.60
 = 25 - 41  = 300  = 2.66

BIO

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

STATS

25
15
1
LEVEL
2,058
1,184
492
HIT POINTS
1,030
536
208
MANA
125-141
79-95
43-59
DAMAGE
13
7
3
ARMOR
1800 / 800
SIGHT RANGE
128
ATTACK RANGE
N/A
MISSILE SPEED













ABILITIES
Burrowstrike

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
MANA COST: 110/120/130/140
COOLDOWN: 11

ABILITY: UNIT TARGET, POINT TARGET
AFFECTS: ENEMY UNITS
DAMAGE: MAGICAL

DAMAGE: 100 / 160 / 220 / 280
STUN DURATION: 2.17
RANGE: 350 / 450 / 550 / 650



Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.

Sand Storm



CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
MANA COST: 60/50/40/30
COOLDOWN: 40/30/20/10

ABILITY: NO TARGET, CHANNELED
DAMAGE: MAGICAL

DAMAGE: 25 / 50 / 75 / 100
INVISIBILITY DELAY: 1.5
RADIUS: 525



Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.

Caustic Finale



Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.

ABILITY: PASSIVE
DAMAGE: MAGICAL

DAMAGE: 90 / 130 / 170 / 220
RADIUS: 400



An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.

Epicenter



CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.
MANA COST: 175/250/325
COOLDOWN: 140/120/100

ABILITY: NO TARGET, CHANNELED
DAMAGE: MAGICAL

PULSES: 6 / 8 / 10
DAMAGE PER PULSE: 110 / 110 / 110
SLOW: 30% / 30% / 30%
SCEPTER PULSES: 8 / 10 / 12
SCEPTER COOLDOWN: 120 / 100 / 80



Many an explorer was lost to the quicksands of the Scintillant Waste

Pudge, the Butcher


Melee - Durable - Disabler

OVERVIEW


= 14 + 1.50  = 14 + 1.50  = 25 + 3.20
 = 27 - 33  = 285  = 0.96

BIO

In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figure works tirelessly through the night--dismembering, disembowelling, piling up the limbs and viscera of the fallen that the battlefield might be clear by dawn. In this cursed realm, nothing can decay or decompose; no corpse may ever return to the earth from which it sprang, no matter how deep you dig the grave. Flocked by carrion birds who need him to cut their meals into beak-sized chunks, Pudge the Butcher hones his skills with blades that grow sharper the longer he uses them. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part like wet paper. And while he always had a taste for the butchery, over the ages, Pudge has developed a taste for its byproduct as well. Starting with a gobbet of muscle here, a sip of blood there...before long he was thrusting his jaws deep into the toughest of torsos, like a dog gnawing at rags. Even those who are beyond fearing the Reaper, fear the Butcher.

STATS

25
15
1
LEVEL
2,464
1,476
625
HIT POINTS
910
455
182
MANA
149-155
97-103
52-58
DAMAGE
9
4
1
ARMOR
1800 / 800
SIGHT RANGE
128
ATTACK RANGE
N/A
MISSILE SPEED














ABILITIES
Meat Hook

Launches a bloody hook at a unit or location. The hook will snag the first unit it encounters, dragging the unit back to Pudge and dealing damage if it is an enemy.

MANA COST: 110/120/130/140
COOLDOWN: 14/13/12/11

ABILITY: POINT TARGET
DAMAGE: PURE

DAMAGE: 90 / 180 / 270 / 360
DISTANCE: 700 / 900 / 1100 / 1300



The Butcher's hook is a symbolic nightmare, its curved blade a frightening reminder of his slaughterous intent.

Rot

A toxic cloud that deals intense damage and slows movement--harming not only enemy units but Pudge himself.

ABILITY: NO TARGET, TOGGLE
DAMAGE: MAGICAL

DAMAGE: 35 / 60 / 85 / 110
RADIUS: 250
SLOW: 20%



A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid, ever-swelling mass.

Flesh Heap



Gives Pudge resistance to magic damage, as well as bonus strength that increases each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is retroactive, meaning it can gain charges before it is skilled, which then become active.

ABILITY: PASSIVE

MAGIC RESISTANCE: 6% / 8% / 10% / 12%
STRENGTH BONUS: 1 / 1.5 / 2 / 2.5
RANGE: 450



The Butcher gives new meaning to the words 'meat shield.'

Dismember



CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage over time. Lasts 3 seconds on Heroes, 6 seconds on creeps. Upgradable by Aghanim's Scepter.

MANA COST: 100/130/170
COOLDOWN: 30

ABILITY: CHANNELED, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE: MAGICAL

DAMAGE PER SECOND: 75 / 125 / 175
SCEPTER STRENGTH MULTIPLIER: 1



'When I'm through with these vermin, they'll be fit for a pie!'